| 2D Graphics |
| There are not many graphics in this particular scene that are 2D. Some of the surrounding environment, such as small patches of grass, is made of 2D images, and most of the information about the progress and state of the game is 2D. That is, information about which characters are being controlled, number of items collected, and progress of a mission is displayed in 2D. |
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| 3D Objects |
| The list of 3D objects is extensive. Look below for examples and their functionality. |
| Collectables |
| To be collected, often as part of a mission. |
 | Coins |
 | Eyeballs |
 | Magic beans |
| Enemies |
| To be destroyed. Often a defeated enemy will dispense collectable objects, such as eyeballs. |
 | Snails |
 | Turtles |
 | Merry Men |
|
| Environment |
| To be explored. They also provide orientation and a clear path of navigation. |
 | Plateaus |
 | Fences |
| Obstacles |
 | Bull“s eyes (must be hit to open paths) |
 | Levers (for opening gates) |
 | Crates (for standing on to get to items) |
| Help |
 | Mirror (Gives hints when player chooses to interact with it) |
 | When an object has the picture of a controller button hovering above it, the player can walk up to the object and press the proper controller button to receive information. |
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